It's simultaneously the most exciting and nerve-wracking time you can have as a game developer.
I'm speaking, of course, of that moment when your game is first available to the public. What will the world really think about what you've made? The publisher is happy, friends and family have all raved about it, and you still like it even after staring at it for hours while you push to squash the last bugs before shipping. Those points all give you hope, but none of it matters until the public gets ahold of it. They might decide that it's missing a key feature, or that it isn't as fun as you think it is, or that it's just "meh."
But sometimes, they love it as much as you do.
MazeFinger was released to the public on October 17th, and the public response has been enormous. It immediately shot up on the iTunes free application list, topping out (so far) at #2. It's also received coverage on sites like Touch Arcade and Pocket Gamer.
So from all of us here at muteki, thank you so much for taking the time to play MazeFinger and for all the positive feedback! And stay tuned: we have more great games for you on the way!